Rules of Engagment
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Rules of Engagment
[size=150]Rules of Engagement[/size]
Situation 1 - Artillery VS. Infantry
Artillery must retreat against skirmishers.
Infantry in line cannot stand against deployed artillery.
Situation 2 - Artillery VS. Cavalry
Gunners abandon guns against charging cavalry (with caissons).
Cavalry retreats against wooden/entrenched artillery.
Situation 3 - Infantry VS. Infantry
Skirmishers retreat infront of a line charge.
Skirmishers cannot charge formed infantry.
In charging formed units, the lower numbering force must break BEFORE contact.
If in numerical inferiority, one cannot initiate a charge.
Situation 4 - Cavalry VS. Infantry
Infantry always breaks against charging cavalry.
Cavalry cannot attack and must retreat against wooden/entrenched infantry.
Situation 5 - Cavalry VS. Cavalry
If supported and defended actively by their own cavalry, infantry and artillery may stand against charging cavalry.
Lower numbered cavalry cannot initiate a charge against a bigger cavalry force.
Lower numbered cavalry must retreat once engaged by larger enemy.
Last edited by Marc on Wed Apr 06, 2011 10:37 am; edited 1 time in total
Riflemen vs Voltigeurs
Suggestion: If an equal number of Riflemen engage Voltigeurs at a range of over 75 metres the advantage is to the former; at 50 metres or less the advantage turns to the latter; reason accuracy vs rate of fire.
Re: Rules of Engagment
Hi RifleBrigade1914,
Well, that is indeed a valid point but the aim was to have simple rules for everyone so that it was easy to police...Perhaps the rules could get more complex in future editions but for now, let's see if these work.
Bearing in mind though that there are no rules about firing...the participant can happily blaze away at each other for as long as they like if they want to just sit in their positions (until something like artillery or cavalry comes in to change the balance of power).
Well, that is indeed a valid point but the aim was to have simple rules for everyone so that it was easy to police...Perhaps the rules could get more complex in future editions but for now, let's see if these work.
Bearing in mind though that there are no rules about firing...the participant can happily blaze away at each other for as long as they like if they want to just sit in their positions (until something like artillery or cavalry comes in to change the balance of power).
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